Drone Training & Drone Practical Flight Assessment – Remote Pilot License (RePL) – CASA Australia

by Jose
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Hi there, my name is Robert cook and I’m, a trainer for our pairs, training and solutions which is based on the sunny little seaside town called climber on the south coast of New South Wales. Now we’ve, put together this video to help you pass your multi-rotor flight assessment, which normally comes at the end of the five-day training week in this video we’ve, put together tips and lessons that will help.

You not only fly well, but also pass that test, so sit back, enjoy, grab a cup of coffee, some popcorn and take it easy thanks very much now, throughout these training videos, we’re, going to be using a flight simulator called arrow, some RC.

Now I think you can still get it on the net and I’m, not sure it’s been around for a while, but it’s still good. It requires a dongle and, of course, the software and, of course, a radio control transmitter standard radio control transmitter produces a fairly good result, really good for training, and you’ll, see the results and the videos that follow arrow, sim RC check it out.

Now, in the video to following this is the layout that we have for our course our circuit, we have six cones and you can buy these cones at a sports shop. Just little cones like that orange ones are good in the grass six cones laid out like this square shape to squeeze basically 12 to 14 meters deep and from the center cone 10 to 12 meters across.

So they’ll, be 10 to 12 meters across this way, as well laid out as such. This is the home position where you take off and land you don’t really want to take off and land on top of a cone. It’ll. The crops will lift the cone and chop it all up.

So the drones just in front of that home cone. I call that the home cone call that the rear cone call us the front line and that’s about the circuit, so that’s. The best way to practice don’t fool yourself with just flowing without cones.

As a reference part of the testers to see how accurate you are, if you were within a meter of these cones, that’s, fine, so 500 mil radius. So if you’re drawing stops here, we’re, not gon. Na cry you don’t need to sort of like go zig, zag and all over the place trying to get it bang over the code.

The thing is just to see how accurately you can fly along these lines out and back and so forth. For each of the tests, so there have it so you can set up a circuit as shown yes, so before you go away and fly it’s, probably a good idea to set some limits on that .

So it doesn’t, fly away or fly into that tree, which could be really nasty, so we suggest setting the maximum distance to about 25 meters and set your maximum height to 30 meters. Now those two numbers will put you in a box that will enable you to do all of the flight assessment tests.

They had none of them exceed those distances and also provide you that, with that wall of safety that geofence to keep you in, you also want to set your return-to-home height to 30 meters. Now it just so happens, you can’t set of return-to-home height any less than your maximum height, so you, maximum height, is basically set your turn to home height anyway, so into those figures, and you be in a safe box for flying and as We said before, please do not fly in a team mode until you have learnt to fly in GPS mode, so you’ve done all the different assignments and added in GPS mode.

First, so beginning with a few tips to help you fly better and to learn so in the following few slides, we’ll, introduce some general tips and then later on what what we & #. 39 ll do with the introduction to each flight component, and the assessment will give you some information prior to showing you a video of how to do it.

So probably the most basic tip that we can give you is take your time fly only at walking pace and I know that may sound really slow, but the test isn’t about how fast you can fly. It’s, not about how fast you can fly around the course or dude the do various tests that are in the assessment, but it’s really about how well you control your aircraft.

If you take your time, you’ll, be able to focus on how you approach a turn or plan and ascend so tip number one. Take your time fly at walking pace. The really good thing about a multi-rotor is that you can stop at any time when you let go and let those thick’s enter the aircraft, will stop.

So if you become disorientated – and you’re wondering what the multi rotor is doing, simply let go of your sticks, let them Center and the craft will stop. This is true for GPS mode, and even if it’s in Eddy mode, the worst that their craft will do is simply go level and drift a bit here’s, another tip for beginners.

That’s helpful. When you’re first starting out, remember that you turn in the same direction for every turn in a circuit. Basically, that means that your role in your your direction on the sticks are the same for each turn in the circuit.

This is especially true in GPS mode and pretty much true for a D mode. If there’s, not much wind on the first turn, your craft is facing away from you, so it’s, pretty easy to figure out which direction to push the sticks and route.

Now that you’ve got the pattern on the first turn. You can repeat that pattern for each turn around the circuit. Also, remember that your and roll for a bank turn the sticks, move in the same direction, both either move left or both either move right or right.

Another safety tip this one is about taking off and landing it’s, actually good practice to keep your face out during takeoff and landing. But while we, what we mean by face out is simply what you see right there.

I’m. Looking at the back of the , the is pointing away from me. We call that face out so during takeoff and landing let’s, give you a fairly stressful situation and so to minimize that stress and not have to worry about the orientation at you.

Basically, takeoff and landings should always be performed face out and they have it no real drama. All’s. I need to really think about it.’s just that throttle. Now it’s, also good practice to return the drone back to home position with the drone face out, and that way you’ll, be dragging the stick back so rather than bring their drone back face Center will just demonstrate that pretty Briefly facing you sort of like thinking about orientation, you think about which way that drone is pointing you’re, trying to control that you’re, bringing it back.

Movements are reversed. It’s, actually better practice to bring that drone face out. So here we are out there so rather than bring that drone back like this face. In turn, the drone face out looking at the back of the drone and all as you needed to let’s, think about dragging that stick back, lift his left right.

It’s right on the roll positioning. The drone bring it to a stop and then turn that vertical landing so yes face out is the way to go takeoff and landing and returning the drone back to safe position of home.

So now let’s, talk about drawing orientation and some tips for beginners it’s. All good when you ‘ Ve got the drone facing away from here. Let’s. Face out, like you’re gonna see right now. If you push the pitch stick forward, the drain will move forward.

If you pull it back, the drain will move backwards back towards you. If you push it left and turn one we have left. If you move it right, the drone will move right. However, it’s all good until you have the Train pointing towards you so this case.

If I push the stick to that left, the drone will go to the right and if I push the stick to the right, the train will go to the left. If I push the stick forward, the drone will move forward, but relative to the drone itself.

It’s and if I pull it back and a drain will move backwards relative to the drone, so that movements on the pitch and roll stick reverse when the Train is facing in with Nana. The movements on the left hand, sticking don’t reverse you’ll notice that when your throttle up or raise the left hand, stick, the train will ascend and when you pull that stick down, the drone will go down and that doesn’t matter which way the drone is facing you’ll, always get that result up is up down us down.

If you think, in terms of rotation for the left hand of your and right hand, your instead of left hand to and right hand turn, then that movement doesn’t reverse either your does not reverse and no matter which way you point the drone.

So if you move that your stick right, you will rotate that drone, clockwise, so pushing up and right will create a right-hand turn. Sorry, not only creative writing in turn, but also rotate. The drone pop right, in fact of right in circuit, is a clockwise circuit and pushing the joystick left will create an anti-clockwise rotation and it doesn’t matter which way.

Obviously the drone is pointing you will always get that result. So, in summary, the pitch and roll stick on the right hand. Side will reverse as if the drain is pointing towards you, whereas the movements on the left hand side that’s up and down, and your will not reverse no matter which way you’re, pointing if you think of your in terms Of a direction in terms of rotation, rather than a left / right hand.

The other thing you want to do guys is fly at about two meters. High don’t fly it too low. This is far too low. It’s. Dangerous five: three mistakes, high: that height off the ground, is actually dangerous.

If you make a mistake, you hit the ground and that’s, the end of the flight, and it may be the end of your drone, one of the biggest tips I can give you and one of the most important ones I believe for flying.

The multi rotor in general is that all forward flight is achieved by pushing that pitch stick forward. Now you might say well that’s, pretty basic and it is, but when you think about it, that’s, what you’re doing.

The only way that that drone is going to move forward is by pushing that stick forward and you’ll, be surprised at the number of times. I have to call out a keep going forward because someone stopped, and now they’re going sideways and they’re wondering why nothing’s happening.

It must be something that happens in our brain. I don’t know, but you push that stick forward and you basically rock the stick left and right in order to correct the track if the drone starts drifting off left or right of the track.

So if the drone is already pointing parallel to the track, then all as you require is that forward stick and a roll correction to keep it on track. You’re without roll will not fix drift one of the biggest mistakes that people make is that they do not roll to correct drift.

Your will just allow the drone to continue to roll drift sideways and it’s dangerous. So here we are going along a track and we’re, going down a centerline here of a runway. You notice that a drone is basically pointing parallel to the track and any correction that we’re making is with roll, so the dominant movement is pushing a stick forward and then we’re, adding a bit of roll left or right To keep that thing on track now, here we’re, just going to go off the track, a little bit more, to show you what I mean so a parallel to the track so to bring it back to the track, were rolling left back onto The track, while keeping that stick moving forward, as I say that’s, one of the best biggest tips that I can give you and the same thing is happening when you’re, actually doing that coordinated turn around a circle, except this Time you’re, adding to the roll forward.

Stick and roll correction. You’re, adding the you’re to make the drone continue to change heading so hope hope that helps. Several assessments are based on flying a pattern over cones and when you’re doing that pattern, you might find that you miss a cone.

You might feel that you have haven’t quite got to the cone or you’ve passed the cone. If you miss a cone. Don’t go back begin by concentrating on flying the circuit, or the pattern rather than accuracy in lining up with the cones accuracy will come with practice and you can improve your accuracy next time around.

You fly the circuit. Now there’s, a few important things to consider when you’re, taking off and landing with your drone. The first thing, yet you want to do, is not to have the drone too far away from three meters is good.

Reason, for this is that during takeoff and landing you don’t want to take off or land too far away from you. So, as you take off, you’ll, actually find that you want to control it ascend up to you hover height, and you want to also for landing control a descent.

Now it just so happens that the further the drone is away from you, the harder it is to actually tell where that thing is landing, and not only that that, as it is landing to know whether that drone is moving forward or not, and you don’t want the drone moving forward or or even sideways on landing, because, if that happens, the drone can tip over in order to show you what that looks like on another video okay, so I’ll.

Just bring that drone back towards me. [, Music ], you know you ordered a bit. I didn’t need your a bit. It’s, just to think about the simulators, a bit sensitive. Okay. So, on takeoff I’m going to bring that raise that stick.

Get that thing off the ground and get that thing up to a height that’s, just above my head height, and that will be the hopper position. Now there’s, one place that you don’t want to spend too much time, and that is about this height above the ground.

It is the ground effect zone in that zone. Your drone will actually move sideways. It will hover all over the place. He’ll, be hard to control, especially during landing, so either not just for landing, but also for taking off just get out of that zone really quickly and hit to thrash the thing out of the zone and just bring her up to hover height And that’s, a safe place to be for taking off from landing, and indeed hovering so, as I said, make sure that takeoff and landing sir vertical that they’re not too far in front of you.

So you can see where you’re landing now, when you come in for a landing, make sure that you turn spend too much time in that ground effect zone, which is about the width of the drone above the ground.

First thing you’ll be assessed on is how well you can take off and land now, as we’ve mentioned before, you must take off and land with the drone facing out from you. So what we’re going to do here is on the simulator to show you that from Center throttle position, which is normal for your DJI controller, raise your stick.

Gently just hover add about the two meter height. Then we’d like to see you maintain that hover for a few seconds and then land that drone vertically face out and quietly on the ground and then to sign the drone.

When you, it’s important when landing that you come down vertically and that you don’t, have any sideways or forward movement. So here we’ll illustrate with forward movement on landing. Drone touches the ground rolls over and now that drain could be upside down on the ground.

With the motors trying to cut the lawn on a DJ wait, those motors won’t stop automatically. So, therefore, you need to issue a command stop. That means drag both sticks down and into the center. This is also a good reason why it’s important not to land too far away from you, because it’s very hard to see that drone moving forward when you’re coming down.

If the drone is quite a distance away from you generally, you need to have that drone about three meters in front of you. When you’re landing rotate your test in this test, you’re, asked to do a rotate following a successful takeoff and hover at two meters.

So, from from a two meter, height hovering in front of you, you’re, asked to rotate 90 degrees in one way, then rotate back 180 degrees, the other way and then finally return to facing away from yourself by rotating 90 degrees.

This must be able to be performed in both GPS and a teammate, and it’s, not that easy to perform an Adi mode, particularly if there’s, some wind. I consider this probably the hardest test of all in Adi mode.

A real test of flying skill following the your left and right you’ll, then land again be looking for accuracy, stable, hover and accuracy throughout the your movement. All right, we’re, going to do that.

Your and GPS made nice quiet takeoff up to Harvard position kind of you’re to the left. Ninety degrees, nice quiet, you’re, not too fast at the speed that you see right now. They’re gonna you’re all the way to the right 180 degrees and when we reach there stop for a few seconds and the your back facing out other you were back.

In other words, you’re back 90 degrees to end up facing out. This is not an eddy mode. This is all done in GPS. In this simple move, we’re, going to drive the drone out to the rear cone straight line.

Stop over the rear cone and still with the drone facing out drive the drone back to the home position. We’ll demonstrate that now, all right now that you’ve mastered takeoff and landing. The next thing we’re going to practice is just driving that drain somewhere.

So simple move put a skill involved because we’re going to fly between two cones. We’re, just pushing that stick forward. The pitch stick forward, moving at drone forward driving it out to the rear cone.

We’re over the rear comb. We’re, going to stop over there cone, not gonna turn around anything. We’re, just going to simply stop notice on all this time, where you haven’t you all that drone we haven’t rotated.

It no need to rotate the drone. If it’s already pointing out. We’re, going to use the roll to correct the track so coming back home back to the home cone and simply gonna stop over the home code. Let it settle down there so note those points when went flying it you, don’t need to steer it.

You don’t, actually steer it to make it go. We want it to go if it’s, pointing in that direction, keep moving the drone forward or backwards and use the roll to correct the direction. So there you have it out to the rear cone and then we’re, going to drag that drone back along that line and only use the roll to correct corrected if it goes off track there.

We have it back home in this simple move. We move roll a drone left-right all the way across those front, cones the in cone and then roll back to the center, or demonstrate this shortly now on this next move, this practice move we’re, going to simply roll the drone across the front.

Cones, let me demonstrate so starting from a home position. Two meters high drone facing out we’re, not going to touch the yaw. We’re simply going to roll so because it’s facing out. If I want it to go left, I’m just going to roll left, so it’s.

Traveling along that line on a nice calm day, GPS mode, the drain should track pretty straight. Maintaining walking speed it’s. Quite a long distance across those trip up between the air, cones and so actually 12 meters apart from center, so you get bored and you sort of like speed up over that cone there.

Good enough. Now we’re going to roll that drone. All the way across to the cone on the direct opposite end of this line. Now, if you need to correct the track again, don’t use your to steer it simply use.

In this case, we’re, going to have to use the pitch to pull up backwards or forwards on that track. So far we haven’t needed to do it, so we’re rolling along that other kind. On the background is the reoccurring it’s, not one on the front line so moving across notice that it’s behind that kind we should have been correcting now, as we moved along, not at the end in real life.

You have a much better field of view and you can see where their drones heading simulator. The field of view is pretty narrow, so you can still like to see how the side of your eyes their peripheral vision.

So you know you’d, like your primary movement as a roll, but you would correct that with the pitch to pull it forwards or backwards on that line, and here we are back home there. You go close enough. This simulator tends to drift so that’s, just practicing a roll left and right.

We call this test the nose in flight. Basically, you take off and hover at the two meter altitude again this time you go out to the center rear cone hover over that cone, then rotate 180 degrees, so that the drone is now facing you and fly back to the original cone.

The takeoff cone and hover there that’s flying face in remaining facing you’ll, be asked to either go left or right from that position to the left or right cones immediately in front of you. So from that position you might be asked to go to the right cone and then you’ll, be asked to travel across to the left cone and then return to the center hovering over each cone on the way from the center position you’re being asked to land nose in this is a test of how well you can orientate your craft, especially since we’ll, be flying in reversed direction to normal.

We will look at which way you push the stick initially in order to fly to the left or right cone fly in a direct line out to the rear cone, and when you get there simply stop the drone rotate it so that it is pointing towards us And you know that it’s, pointing towards you because the front legs on the drone – I just point them to you – will be lined up and you can’t see the back legs when that when the drains pointed to, would you Move the stick forward and drive that thing home making sure you ‘

Ve got your orientation right, then keeping it on course to get back to the home position from the home position would also like to see you roll that drone across the front cones. Like so not too fast that walking pace, keeping that drone stall facing in all the way over to say the left hand, cone will tell you which direction to push the stick, not push the stick but which direction we won’t they’re trying to go on the day and then roll that drone all the way over across the front.

Not too far as keeping that drone facing now some drones, like the Phantom 4, you’ll, find that’s, pretty easy to do because it’s. Pretty stable, less of cones, like the Phantom 3 pair, will tend to drift, and you ‘

Ll have to correct that. So here we are over, on the right hand, cone stop over that and you’ll noticed it drifted a bit. We’re, not going to correct it, because we really expected it to do that and then roll it back to center position, keeping it face in we’re, not going to change the? U or in other words back to the cinder cone and stop over the center cone, that’s on this one.

We’re, going to do a square circuit, so we’d, start up at the home position by our drone out to the left-hand cone on the front line turn it 90 degrees drive it straight to the rear cone. On the left hand, side drive it all the way across the back pass the center cone on the rear around this cone back along here and then back to the start.

Well now demonstrate that, right in this test, we’re, going to fly a square circuit around the cones. So starting off at home position, I’m, going to rotate that drone 90 degrees and make a point to the first cone.

So off we go forward. Stick that’s, all its needed lead with that lead with the direction of travel, make it the dominant movement. Now, as it drones going along and making minor Corrections left or right with the roll, not that your sum over the next cone 90-degree turn and if I did that turn nicely.

It’ll, pretty much me pointing to the next game, because the course is actually square over that cone 90 degree turn off to the next cone. But it belongs straight here, so the tendency would be to speed up and I’m.

Also, some like slightly off off field slightly wide, so roll in a bit as I’m traveling along I won’t, stop and rolling. I’ll. Just do it as I’m moving forward primary movement rules. Guys then turn to 90 degrees get off to the next cone.

There’s, the last one before the final. In fact, I’m going to be turning final. If this was it as a circuit for an aircraft or the flying field, they’re a little bit off there. But yes, before we go and keep it going boys I’d, seen a simulator where you actually had and finally back to home, put the brake on there.

We are back home that’s. A square circuit good practice. Try not to stop at each corners used roll to correct the track as it’s moving along into a 90 degree, turn at each turn and each turn that’s, always the same direction.

So you don’t really have to think about orientation. If it’s, a right-hand circuit. That means the clockwise circuit. It’s, just a right, internat, every cone. So do you have it that’s? A circular square circuit following the outside cut, so we call us test the either the vertical box or the vertical window.

Initially, you take off nose out to a 2 meter hover and then stall nose out. You will move sideways to a position halfway between you and the 10 meter cone, where you are then hover and then ascend to 5 meters go across the top to the left of you to a position that’s.

Halfway between you and the 10 meter cone on the left, and then you will decent come across back to the center hover and then land. So here we have the vertical box of vertical windows. People call it start off by moving the drone or rolling the drone horizontally same height as hover height out halfway between the two front cones.

When you’re halfway, there stop and only using a throttle, go up to about five meters height. Then, when you get there, when you get there, stop then go across roll across and on those rolls remember to use the pitch if you have to do to correct corrected line, to keep it on that front line between the two front.

End cones. Now we’re halfway between the two cones on the left that Center cone and two left hand cone. Now we’re going to DC and all as we do is just drag down throttle. We don’t touch pitch and roll.

Remember this isn’t GPS mode. It won’t the way it shouldn’t drift. Now we’re back down to hover height when you back down to a hover height, you’re gonna stop and then simply use role. Only don’t use this model.

I need to correct the height and lessers badly out of whack, then roll it back in to the center cone and when you get to the center cone stop over that Center cone and that’s. End of the test that’s. All you need to do for that test physical window, not too complicated.

Now we’ll. Take a look at circuits. Now these circuits should be able to be completed in both directions and what we’ll do. Is we’ll? Show you one direction as per usual, take off from your home position up to an altitude of about two meters hover there.

Then you’re 90 degrees facing the first cone of the direction of a circuit that you’re, going to travel in once you reach once pointing to the first cone, then start climbing out at 45 degrees. Until you reach your circuit height of about 20 meters, maintaining that altitude all the way around the circuit go from one cone to the other.

As you go around the circuit performing nicely Bank, your turns at each cone maintaining that altitude height careful on that back straight. That you don’t travel too fast. Completing the circuit coming back to the beginning, be prepared to descend gained back to the home position with two meter altitude at 45 degrees, and that completes the circuit.

We are looking for a smooth flying with even turns controlled ascent and descent and the ability to accurately position the moving aircraft, while ascending and descending finally to be able to compensate for any crosswind around the circuit will ever look at some circuit tips to help you As a beginner, we know that flying a circuit, isn’t easy and it’s.

A lot to think about when you’re, a beginner one way in which you can overcome this is to break the circuit down into its component parts. So, for instance, you can start by practicing climbs and descends so from a hover climbing at 45 degrees.

What you’d, be doing as you’d, be pushing and stick forward and throttling up until you get that angle. While at that height, you can come back at 45 degrees, pushing the stick forward and lowering the throttle to get that descent angle – and you can practice this until you master just how much stick movement you need to make this happen.

Okay, here we are with a ramped circuit, going to begin at hover height, we’re, going to rotate first to point in the direction of travel lead off with the pitch thick. The forward stick to create your ground, speed and control your ground speed and use the truffle to create the angle.

We want 45 degrees when you’re over the left-hand cone on the front doing 90 degree. You’re finish that you’re and just point straight ahead to the rear code traveling along in a straight line and only turn over the cone so to an over that cone 90 degree and hit along the back straight.

If, at any time, we find ourselves either going in or out of the circuit use, the roll to roll in or out, remember that rolling in is the same direction as you. Your direction on the your stick bridge each cone fairly slowly and you’re.

Fine. That’ll, go around fill in nicely, particularly this final cone, so everything kind of happens at once. Here we turn 90 degrees. We go ahead and then we start descending at 45 degrees controlling that forward movement with the pitch: stick, keeping that forward movement slow and coming back to a stop back to home position, and then you have it, then you then you can turn out and in in The move so that’s, the Rampton circuit, and this one we’re, going to have a look at how to create a radius tune, a good turning circle, basically so to create a circle, you need to make the drawing go forward.

You also need to duel the drone in the direction that you want to create that circle and the third thing you need to do to stop that drone going out of the circle. You need to roll the drone into the circle.

That meant you’d; push the roll stick in the same direction as your stick and that’ll, create a force into the center’s. The turn that will counteract the centrifugal force trying to drive that drone out of the turn takes a bit of practice.

It’s, a bit of coordination of three movements, but after a while, you begin to do it quite naturally, once you get the hang of it, we ‘ Ll. Now have a look at test number eight, which we’ll. Call a horizontal circuit around the front cones that that is it’s.

It’s, a circuit that’s only flowing around the front cones and the in the pattern. Now this test consists of two parts and, to some extent it looks a little bit like a figure eight, although it’s, not exactly a figure eight, as we’ll soon see the two parts consist of first of all turns away From the controller and then turns toward the controller, as you fly around each of the left and the right hand cones on that front circuit, so let’s, detail that starting first from your usual two meter altitude.

The next thing you do is you make a right hand, your turn toward the right hand, cone and then you head, towards that right hand cone as a nice walking pace and in a smooth motion, not as you see on the screen right now, but in a Smooth motion: you continue around 180 degree.

You’ll turn around that right hand count bit of banking in so that you don’t flare out, then you have to travel over to the left hand cone at a slight angle and it’s exaggerated on the Screen here because of the distance across on the scale, but you continue over to the left hand cone to do another turn away from you, 180 degrees, again banking in to stop it flaring out.

And then you complete that turn by a smooth motion which continues along the back towards the left hand cone which will detail on the next next slide. So continuing along that back straight around now the right hand turn we’re going to do a turn towards the controller.

Then we’re going to fly on a diagonal across the back to the left hand cone, so that we can do another 180 degree turn around the cone on the left hand, side, nice, continuous, smooth motion and then come back to the front.

The starting point and turn 180 degrees back or well back away from you to finish finished the course in that horizontal circuit. We’re, looking for constant altitude and a nice radius of about two meters plus or minus two meters around the cone.

Each cone, so what we’d, like to see you do, is travel up towards a cone at walking pace and, as you get closer to the cone, remember to bank into the circuit into the circle, and you’re around. As you go around, so it’s, you’re, a hundred and eighty degrees and Bank into the circuit to prevent yourself sliding out.

We’re. Looking for a nice turn around the cone, nice approach to the cone and a nice turn like this around the cone to return and head off to the other cone. Now we’re, going to have a look at the front horizontal circuit.

Some people call it the figure. Eight it’s, not quite a figure. Eight. I’m gonna start by about two three meters in front: that’s. This side of the front cone travel along parallel to the centreline. Still in GPS mode remember, these are all GPS made moves still heading along parallel and when that coners, on this case on the left-hand side of me, I’m going to do an outward turn.

Coordinated turn, like all turns and meant to be coordinated around that cone continuing at your until I’m just slightly pointing inwards, because I want to cross the center cone on the way back here.

We are pretty much at that center cone continuing that forward movement and using the roll to correct the line of travel. Don’t steer with the your we’re only going to use the your to go around here. We are another coordinator turn around the left hand came out, would turn as well.

Now we’re, going to reverse the pattern now, and we got to reverse it by traveling along the back about three four meters behind that center line between the two. In cones traveling along not too fast, I want to speed up once you speed up things go wrong.

It’s even a little bit fast on this, but it’s working traveling a lot. Now we’re on the behind the right hand code. We’re now going to do an inward two. Then, if we’re, not to flare out don’t forget to use that roll to pull that circle in when it starts flaring out.

Your continues until we’re just slightly pointing inward a bit again. So we’re going to cross that Center tone, so we end up behind the left hand cone on the left hand inside we are traveling along not too fast, getting carried away taking our time.

Finally, we get, to that left hand in front cone, and now we’re, going to turn it would stick and in return nice coordinated to it using the roll to stop it flaring out. Now it is going to continue straight parallel to that center line until we reach the center cone again, where we will stop, and here we are back at center cone and that ends means that circle.

You be able to demonstrate that you can fly your drone, an anti mode. You must be able to land on the net mode. So the scenario it’s like you’re out of the paddock, you lose GPS fix and you have to bring our drone back and land it.

So just some words of caution about a teammate when your drone is an eddy mode. The drone will drift you don’t need to make big movements of the stick to keep it in one position. If there’s, a wind, you’ll, find that your pitch and roll stick.

You ‘ Ll. Have to find a position which will hold that drone in one position against the wind and if, at any time you get into trouble, you can always flick it back into GPS mode. Make sure that you’ve got enough height off the deck, because you don’t want to hit the ground and just lock that drone in because, as soon as you put that back into piers, that turn will be locked in the Other thing is make sure that that drone remains facing away from you.

So don’t, you’re. The drone in active mode, keep it facing away from you. Now we’re, going to have a look at hovering and landing and Auntie mode, so we’re taking off from GPS and we’re going to hover over the home cone.

So we’re, just taking it out, putting it over that home cone and hovering it out normal. Just above head height, 2 meter height from the ground, now somewhat turned it into a tee mode. So turn isn’t. Had it made.

Remember that the thing might float away stabilize it over that home cone. We’re just going to hover over that home cone remembering that center stick is no longer Center stick. Now we’re going to land.

We’re, going to bring it back towards us where we took off and vertically the sinned trying to keep that drone stable, not moving sideways left or right, and when we’ve landed, we can put it back into GPS mode and Cut the train going to go out from the front counter the rear, cone and a tee mode starting off with a GPS hold.

Turning to a tee establishing a stable hover over that home cone traveling out, not using your to steer it just using roll to keep it on track out at that rear cone applying the brakes when you get there stable hover over it.

And now, when you’re ready, drag that stick backwards, keeping it on track with a roll and then establishing as stable hover over the front cone again and that completes the outer back. Now we’re, going to do a your ante mode, starting off with GPS as normal, putting her into a t stable hover when ready your this case, you all to the left 90 degrees, keeping that drone over the home cone as a reference point Going 180 degrees in the other direction gain keeping that drone over that home cone.

As a reference point, you allowed a meter radius drift so that’s, pretty generous and then return face out and that’s. It now on this move, we’re, going to simulate a GPS failure, so we’re just hovering over the home cone.

Then GPS. We’re flying out in GPS mode out beyond the rear cones, and in this case we’re, going to ask you to your to the left about 90 degrees and when you’re ready, put it into a t Mode and when it’s, an auntie mode, keep that as a stable, hover out there a little bit drift there, but we could use the backdrop as a reference point, turn o face out still an auntie and drag her back without going over top Of any of the cones, I would just go through the middle of the circuit.

Bring her back. Stop her in front of us bring her across it’s directly in front of us, stable hover and when you’re ready start descending vertically for an ante landing about three meters in front of where you’re standing And so here we are descending making sure we don’t drift too far to the left or right and there you have it a nice ante landing back to GPS and off.

So here we are just demonstrating 8080 mode here we have it in GPS mode. It’s on the ground. Our simulator has a moderate breeze going at the moment, so I’m going to take off in GPS mode and even in that mode I would expect the drone to just move slightly on takeoff notice that the breezes coming back in our face so To make sure that that drone was staying phased out on liftoff, so here it is hovering just stayin them in the space.

Now I’m, going to put it in to a tee mode. Remember that, as soon as you put it into any mode, that drone is going to go with the wind also notice that, with a little bit of stick movement, I can hold that drone away from it can have a little bit too close there.

Even though the zoom sitting on this simulator makes it look much closer than it is, but it still I want to hold it in that position, notice that, because of because there’s a breeze, I need to hold the pitch stick forward and just Hold it against that breeze was trying to travel back towards me.

There you go so there’s, no neutral position and ante mode you can’t. Let go of that stick and let it go back to centre there’s no center. There’s, no GPS! It’s. Note will not lock remember at any time if they get into trouble on this test.

I can flick it back into GPS mode and see the green lights come back on and that thing will just hold them. So if you’re in trouble, as I mentioned before, you can flick her into the GPS mode. So I’m, going to go back to a tea with this breeze hover there and land that dried in a breeze.

Well, give it a go there. It is and we could cap, but I’m going to just leave it there. Basking in the Sun, so one of the common problems with drones is they don’t, take long to disappear. You don’t have to go far before they disappear from view, in fact, the Phantom 3 phantom 4.

Once you get beyond 200 meters, it’s actually hard to tell which way it’s facing and what’s below you? In this test, we’re, going to show you how to determine the orientation of your drone. Given that you can’t see the lights, your app isn’t working, and you can’t see on the app which way it’s, pointing because there’s.

Actually a red arrow. On the DTO ad anyway, so we’re, going to go out push your way out from us. Buy buy, buy, buy off into the distance nice thing about the simulator is I can just plug in the view like that, you can see close up what it’s.

Doing the lights are bright, on the simulator and in real life, so that drone, we already know it’s face out. So that means that if we roll the stick to the right, then the drone will move to the right.

That tells us which way it’s, pointing let’s. Just try that drone with it pointing face in zoomed in so you can see it lighter up. Bang on legs are lined up. She’s, pointing straight in. Had us zoom out alright this time when I pushed the stick right, it moves left.

So that tells me that the drone is facing in so very good. At least we know if the drone is facing in, but what side the drone is not only facing in it’s also off on an angle. So there you go put it off on an angle and it’s off on an angle to our right.

I’ll zoom out and we’ll test that so again, if we move the stick right, it goes left the stick left. It goes right if we move the stick forward. You’ll, also notice that the thing is moving right. That tells us that that drone is not only facing in, but it’s also facing into the right quadrant of that circle of orientation.

So all as it takes for me to fix that now is try to rotate that so that’s facing out, I’m, going to guess, I can see it at a distance, give it a left, give it a right. Yes, it spacing yeah push it forward, pull it back.

She’s, basically pointing straight out. As you can see now I can bring that drone home and because it’s off to the right hand, start gonna go back and up to one side and there you go. I’ve, got that drone back just orientate it for a while, but using stick movements I can find out which way that thing is pointing and bring it home.

Well that’s. All we have in this video hope this video has helped you to be able to fly confidently and safely. Thank you for watching you

Source : Youtube


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